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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.11.07 00:46:00 -
[1]
Edited by: Soleil Fournier on 07/11/2009 00:55:15
Sorry, but those "upgrades" are worthless and not what any of us were expecting them to be.
We need upgrades that:
Increase the number of belts in a system. Increase the security rating of the system to spawn better rats or ores. Increase the number of rats that spawn in a system. Decrease the spawn timer of rats, from 20 minutes to 10 minutes. More upgrades like these ^
If you want each system to support 50 people like ya'll have been touting, you need significant changes to this proposed system, because those changes listed do nothing to help support more players!
Also:
It's a bad mechanic to do a straight cost per day per system model. You should have done a scaling system. IE the first system costs you 1 million per day. You claim a second system....now both of your systems cost you 2 million per day, claim a 3rd and all cost 3 million per day, and so forth.
This means small alliances can break into 00 starting out, and also means the large alliances can get what they need but get hammered if they try to gain 3 regions of space.
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.11.07 01:25:00 -
[2]
Originally by: Vivian Azure Edited by: Vivian Azure on 07/11/2009 00:53:25
Sounds like: "Give me 100 Million ISK a day for free please."
Well then something's wrong with your hearing.
These upgrades were supposed to fix two things:
1) make each system scalable so it can support 50-100 players. 2) Make it to where you can upgrade systems so systems that arn't being used due to their lack in profit (IE a 4 belt -.3 system) could be upgraded and players able to earn some cash.
Neither goal has been met with these upgrades. Anomalies are literally worthless...Level 4's blow them out of the water, as does just regular belt ratting. So having even 1,000 extra anomalies per system does nothing for an alliance. That's not an upgrade.
We need tangible upgrades that will support more players, which is why those that I listed were given.
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.11.07 02:36:00 -
[3]
Edited by: Soleil Fournier on 07/11/2009 02:38:24
Originally by: Vyktor Abyss I've only read a few of the feedback posts, so apologies if I repeat any of their words of wisdom.
I'll try to group my thoughts regarding this blog into...
The Good:
ò Reducing the Sovreignty "footprint" (via increased cost) of current large alliances ò Autopayment feature - Excellent! ò Upgrades and the Index based system for rewarding "Activity" in 0.0
The Bad:
ò Sovreignty cost is at least 5 times more expensive than it used to be (5x L towers? We used to only need 1x S Tower). Won't this mean LESS people go for Sovreignty? ò Reducing the "footprint" of a large alliance does not mean any "new" space is available - Large alliances will (still) stomp any new/smaller/non-aligned "non-pet" neighbours "because they can". ò You're not addressing the massive disparity between "good" 0.0 and "bad" 0.0 where a -1.0 Truesec system w/ R64-Moon is insanely more valuable than a -0.01 Truesec w/ Gas Moons (THE MAJORITY OF 0.0). ò The majority of 0.0 systems ("Poor" 0.0) will still be poor reward compared to Empire at 5x higher cost (and risk). ò If anything this makes 0.0 less attractive and less feasible for smaller alliances
The Ugly:
ò You're hanging CVA out to dry (with the fees, not listening/responding even to their leaders posts) despite holding them up as a good example of emergent play in 0.0 ò You have not even mentioned Ouposts - What about all that legacy of effort that went into building them?
Overall I think if you run with this plan for 0.0 mechanics, I think contrary to your hopes of populating 0.0 with more people; 0.0 will become even more barren with the loss of much of the existing 0.0 alliances/communities to Empire (or to other computer games).
My previous excitement about "new emergent 0.0" from other blogs has turned to scepticism about new grind-fest 0.0 after the mechanics of this blog. 
/perfectly stated!
Make the upgrades a simply isk payment with a monthly cost. The "use" mechanic, while a novel idea, will in reality turn into a "grind just to grind" timesink that is unfun and not what eve is about. Players in 00 should be focused on fighting not grinding.
But this poster had it right. /applaud
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.11.07 18:18:00 -
[4]
Edited by: Soleil Fournier on 07/11/2009 18:20:15 Thank you for the comments Soundwave.
Here is my problem with what you stated about anomalies:
1) If the "Highest Tier" Anomaly is 'on par' with level 4 missions, why would I want to be in 00 running anomalies, when I can run level 4's, make the same amount of isk, and do it much safer? 00 is supposed to be *more* profitable than empire not 'on par' with empire.
2) Anomalies are painful. You scan, wait 30 seconds, see the result. If no result warp to next planet try again. Oh I found an anomaly! Warp! Oh blast, someone's already here, lets start over again. Oh found another one! Wait it's the low level anomaly I can't make money on this one, next! That's so frustrating, yet you don't want to add in knowing if someone's already in the anomaly or what level anomaly it is.
So...if it's going to be anomalies at least to start get rid of the low level ones that aren't profitable and just spawn the ones that are equal to level 4's. It IS 00 after all....and that would at least make this system bearable. But again, 00 should be better than level 4's in empire...so...
See the issue? Thoughts?
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.11.07 18:29:00 -
[5]
Edited by: Soleil Fournier on 07/11/2009 18:35:06
Also...please note that the Drone Region Anomalies drop crap for loot and have no bounties. We're talking 3 plush per battleship, belt rats drop 30-50. And the escalations, which are extremely rare in drone regions...aren't much better. There's also an anomaly that is a pure deathtrap in the drone regions.
Basically, the drone region anomalies are NOT on par with level 4 missions and need to be looked at.
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Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2009.11.07 22:54:00 -
[6]
Chron or Soundwave, could you guys comment on the mechanic of the upkeep?
Why was a "fixed cost per system" chosen over the scaling ideas listed? (IE 1 system = 1 million/day, 2 systems = 4 million/day, 3 systems = 9 million/day...etc etc)
Wouldn't that type of exponential system work better? It allows small corps/alliances to get to 00 without having enormous upfront costs, and prevents the alliance sprawl...
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